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Video2Cartoon: A system for converting broadcast soccer video into 3D cartoon animation

  • Dawei Liang*
  • , Qingming Huang
  • , Yang Liu
  • , Guangyu Zhu
  • , Wen Gao
  • *Corresponding author for this work
  • School of Computer Science and Technology, Harbin Institute of Technology
  • University of Chinese Academy of Sciences
  • Peking University
  • CAS - Institute of Computing Technology

Research output: Contribution to journalArticlepeer-review

Abstract

A system for converting broadcast soccer video into 3D cartoon animation is proposed. The system can provide viewers with a new experience that can not be acquired from the original soccer video, by taking advantage computer vision and computer graphics techniques. Firstly, computer vision techniques are employed to estimate the 3D positions of players and the ball. Then, players, the ball and the playfield are modeled by computer graphics techniques. Finally, 3D cartoon animation is generated based on the extracted 3D information and the pre-constructed player motion database. The system allows users to watch the game arbitrary viewpoint using a virtual camera. On the other hand, content service providers can distribute the generated cartoon animation on their web portals or to mobile devices, for consumers to better enjoy the game.

Original languageEnglish
Pages (from-to)1138-1146
Number of pages9
JournalIEEE Transactions on Consumer Electronics
Volume53
Issue number3
DOIs
StatePublished - Aug 2007
Externally publishedYes

Keywords

  • 3D cartoon animation
  • Broadcast soccer video
  • Camera calibration
  • Object detection and tracking
  • Position estimation

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