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Video coding by texture analysis and synthesis using graph cut

  • CAS - Institute of Computing Technology
  • Harbin Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

A new approach to analyze and synthesize texture regions in video coding is presented, where texture blocks in video sequence are synthesized using graph cut technique. It first identifies the texture regions by video segmentation technique, and then calculates their motion vectors by motion vector (MV) scaling technique like temporal direct mode. After the correction of these MVs, texture regions are predicted from forward and/or backward reference frames by the corrected MVs. Furthermore, Overlapped Block Motion Compensation (OBMC) is applied to these texture regions to reduce block artifacts. Finally, the texture blocks are stitched together along optimal seams to reconstruct the current texture block using graph cuts. Experimental results show that the proposed method can achieve compared visual quality for texture regions with H.264/AVC, while spending fewer bits.

Original languageEnglish
Title of host publicationAdvances in Multimedia Information Processing - PCM 2006
Subtitle of host publication7th Pacific Rim Conference on Multimedia, Proceedings
PublisherSpringer Verlag
Pages582-589
Number of pages8
ISBN (Print)3540487662, 9783540487661
DOIs
StatePublished - 2006
EventPCM 2006: 7th Pacific Rim Conference on Multimedia - Hangzhou, China
Duration: 2 Nov 20064 Nov 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4261 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferencePCM 2006: 7th Pacific Rim Conference on Multimedia
Country/TerritoryChina
CityHangzhou
Period2/11/064/11/06

Keywords

  • Analysis and synthesis
  • Graph cut
  • Optimal seam
  • Texture
  • Video coding

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