Abstract
Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experimental results show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, several graph labeling strategies are designed to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model outperforms state-of-the-art methods on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.
| Original language | English |
|---|---|
| Pages (from-to) | 3333-3342 |
| Number of pages | 10 |
| Journal | IEEE Transactions on Circuits and Systems for Video Technology |
| Volume | 33 |
| Issue number | 7 |
| DOIs | |
| State | Published - 1 Jul 2023 |
| Externally published | Yes |
Keywords
- Skeleton-based interaction recognition
- action recognition
- graph convolutional networks
- skeleton topology
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