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Triangulation of implicit surfaces based on particle system

  • Yuanfeng Zhou*
  • , Caiming Zhang
  • , Pengbo Bo
  • , Weitao Li
  • *Corresponding author for this work
  • Shandong University
  • The University of Hong Kong

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a new method for triangulation of implicit surfaces. Particle system is used for sampling on the given implicit surface to get steady and even particles. Two normal added vertices are obtained by extending the particle to an equal distance along the out normal vector and the inner normal vector. Two different methods for triangulation of implicit surfaces are presented. One is the particles and normal added vertices are combined together and divided into tetrahedrons, then delete the normal added vertices and the edges which relate to these vertices. The other is only dividing the normal added vertices into tetrahedrons, then traverse all of the tetrahedrons to find the triangles on implicit surfaces and achieve the final triangular mesh. Examples are included in the end to demonstrate the efficiency of the new methods.

Original languageEnglish
Title of host publicationProceedings - 2008 IEEE 8th International Conference on Computer and Information Technology, CIT 2008
PublisherIEEE Computer Society
Pages12-17
Number of pages6
ISBN (Print)9781424423583
DOIs
StatePublished - 2008
Externally publishedYes
Event2008 IEEE 8th International Conference on Computer and Information Technology, CIT 2008 - Sydney, NSW, Australia
Duration: 8 Jul 200811 Jul 2008

Publication series

NameProceedings - 2008 IEEE 8th International Conference on Computer and Information Technology, CIT 2008

Conference

Conference2008 IEEE 8th International Conference on Computer and Information Technology, CIT 2008
Country/TerritoryAustralia
CitySydney, NSW
Period8/07/0811/07/08

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