TY - GEN
T1 - Timeliness-Fidelity Tradeoff in 3D Scene Representations
AU - Xu, Xiangmin
AU - Meng, Zhen
AU - Zhang, Yichi
AU - She, Changyang
AU - Zhao, Philip G.
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Real-time three-dimensional (3D) scene representations serve as one of the building blocks that bolster various innovative applications, e.g., digital manufacturing, Virtual/Augmented/Extended/Mixed Reality (VR/AR/XR/MR), and the metaverse. Despite substantial efforts that have been made to real-time communications and computing, real-time 3D scene representations remain a challenging task. This paper investigates the tradeoff between timeliness and fidelity in real-time 3D scene representations. Specifically, we establish a framework to evaluate the impact of communication delay on the tradeoff, where the real-world scenario is monitored by multiple cameras that communicate with an edge server. To improve fidelity for 3D scene representations, we propose to use a single-step Proximal Policy Optimization (PPO) method that leverages the Age of Information (AoI) to decide if the received image needs to be involved in 3D scene representations and rendering. We test our framework and the proposed approach with different well-known 3D scene representation methods. Simulation results reveal that real-time 3D scene representation can be sensitively affected by communication delay, and our proposed method can achieve optimal 3D scene representation results.
AB - Real-time three-dimensional (3D) scene representations serve as one of the building blocks that bolster various innovative applications, e.g., digital manufacturing, Virtual/Augmented/Extended/Mixed Reality (VR/AR/XR/MR), and the metaverse. Despite substantial efforts that have been made to real-time communications and computing, real-time 3D scene representations remain a challenging task. This paper investigates the tradeoff between timeliness and fidelity in real-time 3D scene representations. Specifically, we establish a framework to evaluate the impact of communication delay on the tradeoff, where the real-world scenario is monitored by multiple cameras that communicate with an edge server. To improve fidelity for 3D scene representations, we propose to use a single-step Proximal Policy Optimization (PPO) method that leverages the Age of Information (AoI) to decide if the received image needs to be involved in 3D scene representations and rendering. We test our framework and the proposed approach with different well-known 3D scene representation methods. Simulation results reveal that real-time 3D scene representation can be sensitively affected by communication delay, and our proposed method can achieve optimal 3D scene representation results.
KW - 3D scene representations
KW - Timeliness-fidelity tradeoff
KW - age of information
KW - novel view synthesis
UR - https://www.scopus.com/pages/publications/105003150751
U2 - 10.1109/INFOCOMWKSHPS61880.2024.10620700
DO - 10.1109/INFOCOMWKSHPS61880.2024.10620700
M3 - 会议稿件
AN - SCOPUS:105003150751
T3 - IEEE INFOCOM 2024 - IEEE Conference on Computer Communications Workshops, INFOCOM WKSHPS 2024
BT - IEEE INFOCOM 2024 - IEEE Conference on Computer Communications Workshops, INFOCOM WKSHPS 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE Conference on Computer Communications Workshops, INFOCOM WKSHPS 2024
Y2 - 20 May 2024 through 20 May 2024
ER -