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Three-Dimensional Guidance Law Design against Maneuvering Target via Deep Reinforcement Learning

  • Jianfeng Li
  • , Cheng Xu*
  • , Shenmin Song
  • *Corresponding author for this work
  • Harbin Institute of Technology
  • Science and Technology on Complex System Control and Intelligent Agent Cooperation Laboratory

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

To improve the engagement performance against a maneuvering target, a deep reinforcement learning (DRL)-based guidance law is proposed. An interceptor dynamic is first formulated which is trained by a deep deterministic policy gradient (DDPG) algorithm. To generate a robust RL-based guidance law, the interceptor is regarded as an agent. By interacting with a time-varying environment containing a maneuvering target, the hyperparameters of the DDPG algorithm are optimized by sampling a batch size of experience data offline. The reward shape function is properly designed to ensure a rapid and stable training process for the DDPG-based agent. The optimal guidance policy is extracted and used online to generate the overload commands to the interceptor. The simulation results show that an effective interception can be realized in spite of the change of target maneuvers and initial engagement scenarios, which proves the effectiveness of the proposed RL-based guidance law.

Original languageEnglish
Title of host publicationProceedings of the 43rd Chinese Control Conference, CCC 2024
EditorsJing Na, Jian Sun
PublisherIEEE Computer Society
Pages3773-3778
Number of pages6
ISBN (Electronic)9789887581581
DOIs
StatePublished - 2024
Event43rd Chinese Control Conference, CCC 2024 - Kunming, China
Duration: 28 Jul 202431 Jul 2024

Publication series

NameChinese Control Conference, CCC
ISSN (Print)1934-1768
ISSN (Electronic)2161-2927

Conference

Conference43rd Chinese Control Conference, CCC 2024
Country/TerritoryChina
CityKunming
Period28/07/2431/07/24

Keywords

  • engagement
  • guidane law
  • maneuvering target
  • reinforcement learning
  • training process

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