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TextureDiff: 3D-Agnostic Garment Rendering with UV-Aligned Texture Diffusion

  • Harbin Institute of Technology Shenzhen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Dressed-human rendering has become a focal research topic due to the growing accessibility and scalability of e-commerce content-generation pipelines. Existing methods often depend on precise 3D reconstruction or UV maps. Consequently, their performance is highly sensitive to the quality of these prerequisites. In this paper, we propose a diffusion-based texture-rendering model, TextureDiff. TextureDiff synthesizes photorealistic images and generalizes well to unseen test cases. To address misalignment between texture patches and the target image structure, TextureDiff first uses UV rendering to convert textures into semantically aligned features. It then treats texture-derived features as prompts, avoiding information loss introduced by textual conversion and hand-crafted alignment. Additionally, we condition the model on Canny edge maps of the target image, which helps preserve fine garment wrinkles and structure. Experiments show that TextureDiff outperforms state-of-theart diffusion-based image-prompting baselines on both real and synthetic datasets.

Original languageEnglish
Title of host publication2026 IEEE International Conference on Consumer Electronics, ICCE 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331553432
DOIs
StatePublished - 2026
Externally publishedYes
Event2026 IEEE International Conference on Consumer Electronics, ICCE 2026 - Dubai, United Arab Emirates
Duration: 3 Feb 20265 Feb 2026

Publication series

NameDigest of Technical Papers - IEEE International Conference on Consumer Electronics
ISSN (Print)0747-668X
ISSN (Electronic)2159-1423

Conference

Conference2026 IEEE International Conference on Consumer Electronics, ICCE 2026
Country/TerritoryUnited Arab Emirates
CityDubai
Period3/02/265/02/26

Keywords

  • canny edge
  • diffusion
  • dressed-human rendering
  • UV maps

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