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SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field

  • Ru Li
  • , Jia Liu
  • , Guanghui Liu*
  • , Shengping Zhang
  • , Bing Zeng
  • , Shuaicheng Liu*
  • *Corresponding author for this work
  • Harbin Institute of Technology Weihai
  • University of Electronic Science and Technology of China

Research output: Contribution to journalConference articlepeer-review

Abstract

In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.

Original languageEnglish
Pages (from-to)3154-3162
Number of pages9
JournalProceedings of the AAAI Conference on Artificial Intelligence
Volume38
Issue number4
DOIs
StatePublished - 25 Mar 2024
Externally publishedYes
Event38th AAAI Conference on Artificial Intelligence, AAAI 2024 - Vancouver, Canada
Duration: 20 Feb 202427 Feb 2024

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