TY - GEN
T1 - Skeleton-Based Group Activity Recognition via Spatial-Temporal Panoramic Graph
AU - Li, Zhengcen
AU - Chang, Xinle
AU - Li, Yueran
AU - Su, Jingyong
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we design a panoramic graph that incorporates multi-person skeletons and objects to encapsulate group activity, offering an effective alternative to RGB video. This panoramic graph enables Graph Convolutional Network (GCN) to unify intra-person, inter-person, and person-object interactive modeling through spatial-temporal graph convolutions. In practice, we develop a novel pipeline that extracts skeleton coordinates using pose estimation and tracking algorithms and employ Multi-person Panoramic GCN (MP-GCN) to predict group activities. Extensive experiments on Volleyball and NBA datasets demonstrate that the MP-GCN achieves state-of-the-art performance in both accuracy and efficiency. Notably, our method outperforms RGB-based approaches by using only estimated 2D keypoints as input. Code is available at https://github.com/mgiant/MP-GCN.
AB - Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we design a panoramic graph that incorporates multi-person skeletons and objects to encapsulate group activity, offering an effective alternative to RGB video. This panoramic graph enables Graph Convolutional Network (GCN) to unify intra-person, inter-person, and person-object interactive modeling through spatial-temporal graph convolutions. In practice, we develop a novel pipeline that extracts skeleton coordinates using pose estimation and tracking algorithms and employ Multi-person Panoramic GCN (MP-GCN) to predict group activities. Extensive experiments on Volleyball and NBA datasets demonstrate that the MP-GCN achieves state-of-the-art performance in both accuracy and efficiency. Notably, our method outperforms RGB-based approaches by using only estimated 2D keypoints as input. Code is available at https://github.com/mgiant/MP-GCN.
KW - Graph convolutional network
KW - Group activity recognition
KW - Skeleton-based action recognition
UR - https://www.scopus.com/pages/publications/85210883221
U2 - 10.1007/978-3-031-73202-7_15
DO - 10.1007/978-3-031-73202-7_15
M3 - 会议稿件
AN - SCOPUS:85210883221
SN - 9783031732010
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 252
EP - 269
BT - Computer Vision – ECCV 2024 - 18th European Conference, Proceedings
A2 - Leonardis, Aleš
A2 - Ricci, Elisa
A2 - Roth, Stefan
A2 - Russakovsky, Olga
A2 - Sattler, Torsten
A2 - Varol, Gül
PB - Springer Science and Business Media Deutschland GmbH
T2 - 18th European Conference on Computer Vision, ECCV 2024
Y2 - 29 September 2024 through 4 October 2024
ER -