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Second life: A computer mediated environment for communication and e-business management

  • Sharma Gajendra*
  • , Wenjun Sun
  • *Corresponding author for this work
  • School of Management, Harbin Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Second Life is a computer mediated online virtual environment created by its residents or avatars in the form of 3D graphical representation. It is one of the latest innovations in information communication technology and has become a popular platform for communication, performing e-business and conducting numerous social activities and management practices. The real life people in the form of avatar interact with each other through voice, text and instant messaging based on web 2.0 technologies. The objective of this paper is to present communication activities in Second Life and its impact on creation of online business activities and management. The current study is based on analysis of various literatures relating to Second Life social networking, virtual community, virtual reality and ebusiness. The paper has highlighted the strong and competitive advantages of Second Life among other virtual worlds and the contributions it has made on ebusiness and real life implication to managers and researchers.

Original languageEnglish
Title of host publicationInternational Conference on Challenges in Environmental Science and Computer Engineering, CESCE 2010
Pages431-434
Number of pages4
DOIs
StatePublished - 2010
Externally publishedYes
Event2010 International Conference on Challenges in Environmental Science and Computer Engineering, CESCE 2010 - Wuhan, China
Duration: 6 Mar 20107 Mar 2010

Publication series

NameInternational Conference on Challenges in Environmental Science and Computer Engineering, CESCE 2010
Volume1

Conference

Conference2010 International Conference on Challenges in Environmental Science and Computer Engineering, CESCE 2010
Country/TerritoryChina
CityWuhan
Period6/03/107/03/10

Keywords

  • Communication
  • E-business
  • Management
  • Second Life
  • Social networking
  • Virtual world

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