TY - GEN
T1 - Realistic real-time rendering of human face with environment lighting
AU - Yang, Mengzhao
AU - Wang, Kuanquan
AU - Zuo, Wangmeng
PY - 2012
Y1 - 2012
N2 - Instead of simple point or area lights for illuminating human face in most rendering methods, we aim to render the appearance of human face influenced by surrounding environment lighting in some real scenes. In this paper, we accurately approximate the specular reflection by using the Kelemen/Szirmay- Kalos reflectance model and ten varying specular parameters over the whole face. Also, subsurface scattering can be well simulated with linear sum of Gaussian blurring in real-time. Further, we use the stretch-map texture to correct UV distortion problem result from blurring in the texture-space. Considering the environment lighting influence to appearance of human face, we use spherical harmonics to represent environment lighting and a quick occlusion approach to obtain a much more realistic rendering of human face, which make the human face look much more natural according to surroundings.
AB - Instead of simple point or area lights for illuminating human face in most rendering methods, we aim to render the appearance of human face influenced by surrounding environment lighting in some real scenes. In this paper, we accurately approximate the specular reflection by using the Kelemen/Szirmay- Kalos reflectance model and ten varying specular parameters over the whole face. Also, subsurface scattering can be well simulated with linear sum of Gaussian blurring in real-time. Further, we use the stretch-map texture to correct UV distortion problem result from blurring in the texture-space. Considering the environment lighting influence to appearance of human face, we use spherical harmonics to represent environment lighting and a quick occlusion approach to obtain a much more realistic rendering of human face, which make the human face look much more natural according to surroundings.
KW - environment lighting
KW - human face
KW - occlusion
KW - specular reflection
KW - subsurface scattering
UR - https://www.scopus.com/pages/publications/84864205968
U2 - 10.1109/ICSAI.2012.6223473
DO - 10.1109/ICSAI.2012.6223473
M3 - 会议稿件
AN - SCOPUS:84864205968
SN - 9781467301992
T3 - 2012 International Conference on Systems and Informatics, ICSAI 2012
SP - 2130
EP - 2134
BT - 2012 International Conference on Systems and Informatics, ICSAI 2012
T2 - 2012 International Conference on Systems and Informatics, ICSAI 2012
Y2 - 19 May 2012 through 20 May 2012
ER -