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Realistic real-time rendering of human face with environment lighting

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Instead of simple point or area lights for illuminating human face in most rendering methods, we aim to render the appearance of human face influenced by surrounding environment lighting in some real scenes. In this paper, we accurately approximate the specular reflection by using the Kelemen/Szirmay- Kalos reflectance model and ten varying specular parameters over the whole face. Also, subsurface scattering can be well simulated with linear sum of Gaussian blurring in real-time. Further, we use the stretch-map texture to correct UV distortion problem result from blurring in the texture-space. Considering the environment lighting influence to appearance of human face, we use spherical harmonics to represent environment lighting and a quick occlusion approach to obtain a much more realistic rendering of human face, which make the human face look much more natural according to surroundings.

Original languageEnglish
Title of host publication2012 International Conference on Systems and Informatics, ICSAI 2012
Pages2130-2134
Number of pages5
DOIs
StatePublished - 2012
Externally publishedYes
Event2012 International Conference on Systems and Informatics, ICSAI 2012 - Yantai, China
Duration: 19 May 201220 May 2012

Publication series

Name2012 International Conference on Systems and Informatics, ICSAI 2012

Conference

Conference2012 International Conference on Systems and Informatics, ICSAI 2012
Country/TerritoryChina
CityYantai
Period19/05/1220/05/12

Keywords

  • environment lighting
  • human face
  • occlusion
  • specular reflection
  • subsurface scattering

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