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Realistic real-time facial expressions animation via 3D morphing target

  • Mengzhao Yang
  • , Kuanquan Wang*
  • , Lei Zhang
  • *Corresponding author for this work
  • School of Computer Science and Technology, Harbin Institute of Technology
  • Heilongjiang University of Science and Technology

Research output: Contribution to journalArticlepeer-review

Abstract

Realistic facial animation can enhance the im- mersion characteristic of 3D games. This paper proposes a 3D morphing target method based on GPU for real-time animation of facial expressions. We employ texture mapping to obtain a realistic appearance, and design a fast morphing process to achieve a relatively high FPS by modifying the morph data structure and implementing the morphing algorithm in the shader. The algorithm can be realized and divided into seven steps including creating morph target expressions, evaluating difference vector, initializing morph data structure, loading data into VBO, linking attributes to shader and rendering facial expressions. The rendering system also gives us convenient interaction with the digital character and realizes quick expressions shift for practical application. Experiment results show that the proposed approach yields realistic real-time expressions animation.

Original languageEnglish
Pages (from-to)418-425
Number of pages8
JournalJournal of Software
Volume8
Issue number2
DOIs
StatePublished - 2013
Externally publishedYes

Keywords

  • Digital character
  • Facial expression
  • Morphing target
  • Real-time
  • Realistic appearance

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