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Real-time rendering for multi-layered translucent materials such as human skin under dynamic environment lighting

  • School of Computer Science and Technology, Harbin Institute of Technology
  • Heilongjiang University of Science and Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human skin is a highly scattering translucent material and is difficult to be scaled. In this paper, we combine approximation of specular reflection with subsurface scattering in the texture space and introduce the dynamic environment lighting to render the human skin to obtain a much more realistic expression. Considering lower computation and requirement for real-time, we use few spherical harmonics coefficients to represent the environment lighting approximated by the environment map. Further, by rotating the environment map, we obtain dynamic rendering effect of human skin appearance, which has a great practical value for creation of virtual character in real scene.

Original languageEnglish
Title of host publicationMechanical Engineering, Materials Science and Civil Engineering
PublisherTrans Tech Publications Ltd
Pages423-426
Number of pages4
ISBN (Print)9783037855904
DOIs
StatePublished - 2013
Externally publishedYes
Event2012 International Conference on Mechanical Engineering, Materials Science and Civil Engineering, ICMEMSCE 2012 - Harbin, China
Duration: 18 Aug 201220 Aug 2012

Publication series

NameApplied Mechanics and Materials
Volume274
ISSN (Print)1660-9336
ISSN (Electronic)1662-7482

Conference

Conference2012 International Conference on Mechanical Engineering, Materials Science and Civil Engineering, ICMEMSCE 2012
Country/TerritoryChina
CityHarbin
Period18/08/1220/08/12

Keywords

  • Dynamic environment lighting
  • Human skin
  • Realistic rendering
  • Spherical harmonics
  • Translucent material

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