Abstract
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a longterm goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for highlevel planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixedlength behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA) dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.
| Original language | English |
|---|---|
| Pages (from-to) | 9039-9049 |
| Number of pages | 11 |
| Journal | Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition |
| DOIs | |
| State | Published - 2025 |
| Externally published | Yes |
| Event | 2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2025 - Nashville, United States Duration: 11 Jun 2025 → 15 Jun 2025 |
Keywords
- multimodal large language model
- open-world agent
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