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On the game-theoretic analysis of distributed generative adversarial networks

  • Zhongguo Li
  • , Zhen Dong
  • , Wen Hua Chen
  • , Zhengtao Ding*
  • *Corresponding author for this work
  • Loughborough University
  • University of Manchester

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, a distributed method is proposed for training multiple generative adversarial networks (GANs) with private data sets via a game-theoretic approach. To facilitate the requirement of privacy protection, distributed training algorithms offer a promising solution to learn global models without sample exchanges. Existing studies have mainly concentrated on training neural networks using pure cooperation strategies, which are not suitable for GANs. This paper develops a new framework for distributed GANs, where two groups of discriminators and generators are involved in a zero-sum game. Under connected graphs, such a framework is reformulated as a constrained minmax optimisation problem. Then, a fully distributed training algorithm is proposed without exchanging any private data samples. The convergence of the proposed algorithm is established via advanced consensus and optimisation techniques. Simulation studies are presented to validate the effectiveness of the proposed framework and algorithm.

Original languageEnglish
Pages (from-to)516-534
Number of pages19
JournalInternational Journal of Intelligent Systems
Volume37
Issue number1
DOIs
StatePublished - Jan 2022
Externally publishedYes

Keywords

  • Nash equilibrium
  • consensus
  • distributed algorithm
  • game-theoretic approach
  • generative adversarial networks
  • minmax optimisation
  • zero-sum game

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