Abstract
3D modeling of complex objects is an important task of computer graphics and poses substantial difficulties to traditional synthetic modeling approaches. The multi-view stereo reconstruction technique, which tries to automatically acquire object models from multiple photographs, provides an attractive alternative. The whole reconstruction process of the multi-view stereo technique is introduced in this chapter, from camera calibration and image acquisition to various reconstruction algorithms. The shape from silhouette technique is also introduced since it provides a close shape approximation for many multi-view stereo algorithms. Various multi-view algorithms have been proposed, which can be mainly classified into four classes: 3D volumetric, surface evolution, feature extraction and expansion, and depth map based approaches. This chapter explains the underlying theory and pipeline of each class in detail and analyzes their major properties. Two published benchmarks that are used to qualitatively evaluate multi-view stereo algorithms are presented, along with the benchmark criteria and evaluation results.
| Original language | English |
|---|---|
| Title of host publication | Depth Map and 3D Imaging Applications |
| Subtitle of host publication | Algorithms and Technologies |
| Publisher | IGI Global |
| Pages | 10-26 |
| Number of pages | 17 |
| ISBN (Print) | 9781613503263 |
| DOIs | |
| State | Published - 2011 |
| Externally published | Yes |
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