TY - GEN
T1 - Multi-impulse Pursuit-Evasion Game for GEO Spacecraft with Perceptual Delay
AU - Li, Gaojian
AU - Deng, Qing
AU - Gao, Nina
AU - Zhu, Yuanyuan
AU - Ma, Guangfu
N1 - Publisher Copyright:
© 2024 Technical Committee on Control Theory, Chinese Association of Automation.
PY - 2024
Y1 - 2024
N2 - This paper investigates the GEO(geosynchronous Earth orbit) pursuit-evasion game with perceptual delay considering J2 perturbation and impulse thrust. It establishes an optimization model of orbital pursuit strategy considering fuel consumption, single impulse velocity increment, impulse interval time, and mission duration, and the design variables include the number of impulses, the sequence of maneuver moments, and the sequence of impulse increments. The pursuing spacecraft pursues the evading spacecraft through multiple impulsive maneuvers. To enhance problem-solving efficiency, we propose the BDBO(Bernoulli Dung Beetle Optimization) algorithm utilizing Bernoulli chaotic mapping. Additionally, Lambert maneuver corrections are introduced to address challenges related to meeting terminal constraints and the effects of orbital perturbations. Through the comparison experiments with other intelligent algorithms, we verify the superiority of this algorithm in terms of convergence speed and optimization efficiency. Furthermore, simulations in real scenarios with perceptual delay demonstrate the effectiveness of this algorithm in planning pursuit strategies. Finally, we explore the causal relation between the game's outcome and the evading spacecraft's maneuvering capabilities.
AB - This paper investigates the GEO(geosynchronous Earth orbit) pursuit-evasion game with perceptual delay considering J2 perturbation and impulse thrust. It establishes an optimization model of orbital pursuit strategy considering fuel consumption, single impulse velocity increment, impulse interval time, and mission duration, and the design variables include the number of impulses, the sequence of maneuver moments, and the sequence of impulse increments. The pursuing spacecraft pursues the evading spacecraft through multiple impulsive maneuvers. To enhance problem-solving efficiency, we propose the BDBO(Bernoulli Dung Beetle Optimization) algorithm utilizing Bernoulli chaotic mapping. Additionally, Lambert maneuver corrections are introduced to address challenges related to meeting terminal constraints and the effects of orbital perturbations. Through the comparison experiments with other intelligent algorithms, we verify the superiority of this algorithm in terms of convergence speed and optimization efficiency. Furthermore, simulations in real scenarios with perceptual delay demonstrate the effectiveness of this algorithm in planning pursuit strategies. Finally, we explore the causal relation between the game's outcome and the evading spacecraft's maneuvering capabilities.
KW - Bernoulli dung beetle optimization
KW - impulsive thrust
KW - orbital pursuit-evasion game
KW - pursuing strategy
UR - https://www.scopus.com/pages/publications/85205455502
U2 - 10.23919/CCC63176.2024.10662449
DO - 10.23919/CCC63176.2024.10662449
M3 - 会议稿件
AN - SCOPUS:85205455502
T3 - Chinese Control Conference, CCC
SP - 8124
EP - 8130
BT - Proceedings of the 43rd Chinese Control Conference, CCC 2024
A2 - Na, Jing
A2 - Sun, Jian
PB - IEEE Computer Society
T2 - 43rd Chinese Control Conference, CCC 2024
Y2 - 28 July 2024 through 31 July 2024
ER -