TY - GEN
T1 - MR Game for Historical Experience
T2 - 39th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2021
AU - Chen, Fukai
AU - Guo, Xiangmin
AU - Lo, Tiantian
N1 - Publisher Copyright:
© 2021, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2021
Y1 - 2021
N2 - The tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors` interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users' further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages.
AB - The tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors` interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users' further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages.
KW - Chaozhou Ancient Town
KW - Digital Heritage
KW - Mixed Reality
UR - https://www.scopus.com/pages/publications/85124732099
U2 - 10.52842/conf.ecaade.2021.2.223
DO - 10.52842/conf.ecaade.2021.2.223
M3 - 会议稿件
AN - SCOPUS:85124732099
SN - 9789491207235
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 223
EP - 232
BT - eCAADe 2021 - Towards a New, ConfigurableArchitecture
A2 - Stojakovic, Vesna
A2 - Tepavcevic, Bojan
PB - Education and research in Computer Aided Architectural Design in Europe
Y2 - 8 September 2021 through 10 September 2021
ER -