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MR Game for Historical Experience: A study on the interplay between tangible and intangible heritage in Chaozhou ancient town

  • Harbin Institute of Technology Shenzhen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors` interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users' further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages.

Original languageEnglish
Title of host publicationeCAADe 2021 - Towards a New, ConfigurableArchitecture
EditorsVesna Stojakovic, Bojan Tepavcevic
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages223-232
Number of pages10
ISBN (Print)9789491207235
DOIs
StatePublished - 2021
Externally publishedYes
Event39th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2021 - Novi Sad, Serbia
Duration: 8 Sep 202110 Sep 2021

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume2
ISSN (Print)2684-1843

Conference

Conference39th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2021
Country/TerritorySerbia
CityNovi Sad
Period8/09/2110/09/21

Keywords

  • Chaozhou Ancient Town
  • Digital Heritage
  • Mixed Reality

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