TY - GEN
T1 - MonoGaussianAvatar
T2 - 2024 Special Interest Group on Computer Graphics and Interactive Techniques Conference - Conference Papers, SIGGRAPH 2024
AU - Chen, Yufan
AU - Wang, Lizhen
AU - Li, Qijing
AU - Xiao, Hongjiang
AU - Zhang, Shengping
AU - Yao, Hongxun
AU - Liu, Yebin
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/7/13
Y1 - 2024/7/13
N2 - The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.
AB - The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.
KW - Deep Learning
KW - Facial Reenactment
UR - https://www.scopus.com/pages/publications/85196568475
U2 - 10.1145/3641519.3657499
DO - 10.1145/3641519.3657499
M3 - 会议稿件
AN - SCOPUS:85196568475
T3 - Proceedings - SIGGRAPH 2024 Conference Papers
BT - Proceedings - SIGGRAPH 2024 Conference Papers
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
Y2 - 28 July 2024 through 1 August 2024
ER -