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MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar

  • Harbin Institute of Technology
  • Tsinghua University
  • Communication University of China

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2024 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400705250
DOIs
StatePublished - 13 Jul 2024
Event2024 Special Interest Group on Computer Graphics and Interactive Techniques Conference - Conference Papers, SIGGRAPH 2024 - Denver, United States
Duration: 28 Jul 20241 Aug 2024

Publication series

NameProceedings - SIGGRAPH 2024 Conference Papers

Conference

Conference2024 Special Interest Group on Computer Graphics and Interactive Techniques Conference - Conference Papers, SIGGRAPH 2024
Country/TerritoryUnited States
CityDenver
Period28/07/241/08/24

Keywords

  • Deep Learning
  • Facial Reenactment

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