TY - GEN
T1 - MaterialMVP
T2 - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
AU - He, Zebin
AU - Yang, Mingxin
AU - Yang, Shuhui
AU - Tang, Yixuan
AU - Wang, Tao
AU - Zhang, Kaihao
AU - Chen, Guanying
AU - Liu, Yuhong
AU - Jiang, Jie
AU - Guo, Chunchao
AU - Luo, Wenhan
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
AB - Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
UR - https://www.scopus.com/pages/publications/105044071710
U2 - 10.1109/ICCV51701.2025.02440
DO - 10.1109/ICCV51701.2025.02440
M3 - 会议稿件
AN - SCOPUS:105044071710
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 26294
EP - 26305
BT - Proceedings - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 19 October 2025 through 23 October 2025
ER -