Skip to main navigation Skip to search Skip to main content

Learning and Editing Universal Graph Prompt Tuning via Reinforcement Learning

  • Jinfeng Xu
  • , Zheyu Chen
  • , Shuo Yang
  • , Jinze Li
  • , Hewei Wang
  • , Yijie Li
  • , Edith C.H. Ngai*
  • *Corresponding author for this work
  • The University of Hong Kong
  • Beijing Institute of Technology
  • Carnegie Mellon University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The ''pre-training, prompt-tuning'' has emerged as a pivotal paradigm in advancing the performance of graph representation learning models across a wide range of downstream tasks. This paradigm leverages the power of pre-trained models and task-specific prompts to bridge the gap between general graph representations and task-specific requirements. Early graph prompt tuning approaches relied on task-specific designs for Graph Neural Networks (GNNs), limiting their adaptability across diverse pre-training strategies. In contrast, another promising line of research has investigated universal graph prompt tuning, which operates directly in the input graph's feature space and builds a theoretical foundation that universal graph prompt tuning can theoretically achieve an equivalent effect of any prompting function, eliminating dependence on specific pre-training strategies. Recent works propose selective node-based graph prompt tuning to pursue more ideal prompts. However, we argue that selective node-based graph prompt tuning inevitably compromises the theoretical foundation of universal graph prompt tuning. In this paper, we strengthen the theoretical foundation of universal graph prompt tuning by introducing stricter constraints, demonstrating that adding prompts to all nodes is a necessary condition for achieving the universality of graph prompts. To this end, we propose a novel model and paradigm, Learning and Editing Universal GrAph Prompt Tuning (LEAP), which preserves the theoretical foundation of universal graph prompt tuning while pursuing more ideal prompts. Specifically, we first build the basic universal graph prompts to preserve the theoretical foundation and then employ actor-critic reinforcement learning to select nodes and edit prompts. Extensive experiments on graph- and node-level tasks across various pre-training strategies in both full-shot and few-shot scenarios show that LEAP consistently outperforms fine-tuning and other prompt-based approaches.

Original languageEnglish
Title of host publicationKDD 2026 - Proceedings of the 32nd ACM SIGKDD Conference on Knowledge Discovery and Data Mining V.1
PublisherAssociation for Computing Machinery
Pages1673-1682
Number of pages10
ISBN (Electronic)9798400722585
DOIs
StatePublished - 20 Apr 2026
Externally publishedYes
Event32nd ACM SIGKDD Conference on Knowledge Discovery and Data Mining V.1, KDD 2026 - Jeju Island, Korea, Republic of
Duration: 9 Aug 202613 Aug 2026

Publication series

NameProceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining
Volume1-A
ISSN (Print)2154-817X

Conference

Conference32nd ACM SIGKDD Conference on Knowledge Discovery and Data Mining V.1, KDD 2026
Country/TerritoryKorea, Republic of
CityJeju Island
Period9/08/2613/08/26

Keywords

  • graph prompt tuning
  • reinforcement learning

Fingerprint

Dive into the research topics of 'Learning and Editing Universal Graph Prompt Tuning via Reinforcement Learning'. Together they form a unique fingerprint.

Cite this