@inproceedings{853d314bab91469e9024b9708602afd6,
title = "Interface design for somatosensory interaction",
abstract = "Motion and gesture recognition technology has promoted a significant development of interaction design recently. Especially in game industry, controlled by the player's movement and gesture, along with appropriate content and interface design, the game can afford strong immersive feelings to the player. The paper talked about the interactive interface design of a somatosensory game prototype in 3D space, and proposed the full use of parameters in three directions captured by Kinect and corresponding technological solutions.",
keywords = "Interaction Design, Interface Design, Somatosensory Interaction",
author = "Qiong Wu and Li, \{Xun Rong\} and Wu, \{Guan Shang\}",
year = "2014",
doi = "10.1007/978-3-319-07626-3\_75",
language = "英语",
isbn = "9783319076256",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "794--801",
booktitle = "Design, User Experience, and Usability",
address = "德国",
edition = "PART 2",
note = "3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014 ; Conference date: 22-06-2014 Through 27-06-2014",
}