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Interactive rendering for realistic face via three-layer material model

  • School of Computer Science and Technology, Harbin Institute of Technology
  • Heilongjiang University of Science and Technology

Research output: Contribution to journalArticlepeer-review

Abstract

An interactive rendering platform is designed based on three-layer material model. The specular reflection of human skin is approximated based on the bidirectional reflectance distribution function, and the subsurface scattering is effectively simulated using sum-of-Gaussians blur and texture coordinates stretch correction. Combining specular reflection with subsurface scattering, the final real-time rendering for realistic face is obtained. The interactive platform provides a friendly interface for user to operate digital character, views the reflection and scattering effect when the incoming light is rotating, adds high-dynamic range environment map in real-time, and adjusts intensity of illumination and degree of blur, which greatly help user to control and design digital character.

Original languageEnglish
Pages (from-to)857-863
Number of pages7
JournalGuangzi Xuebao/Acta Photonica Sinica
Volume42
Issue number7
DOIs
StatePublished - Jul 2013
Externally publishedYes

Keywords

  • Interactive rendering
  • Realistic face
  • Subsurface scattering
  • Three-layer material model

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