Abstract
An interactive rendering platform is designed based on three-layer material model. The specular reflection of human skin is approximated based on the bidirectional reflectance distribution function, and the subsurface scattering is effectively simulated using sum-of-Gaussians blur and texture coordinates stretch correction. Combining specular reflection with subsurface scattering, the final real-time rendering for realistic face is obtained. The interactive platform provides a friendly interface for user to operate digital character, views the reflection and scattering effect when the incoming light is rotating, adds high-dynamic range environment map in real-time, and adjusts intensity of illumination and degree of blur, which greatly help user to control and design digital character.
| Original language | English |
|---|---|
| Pages (from-to) | 857-863 |
| Number of pages | 7 |
| Journal | Guangzi Xuebao/Acta Photonica Sinica |
| Volume | 42 |
| Issue number | 7 |
| DOIs | |
| State | Published - Jul 2013 |
| Externally published | Yes |
Keywords
- Interactive rendering
- Realistic face
- Subsurface scattering
- Three-layer material model
Fingerprint
Dive into the research topics of 'Interactive rendering for realistic face via three-layer material model'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver