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Hierarchical Human Machine Interaction Learning for a Lower Extremity Augmentation Device

  • Likun Wang
  • , Zhijiang Du
  • , Wei Dong*
  • , Yi Shen
  • , Guangyu Zhao
  • *Corresponding author for this work
  • Harbin Institute of Technology
  • School of Astronautics, Harbin Institute of Technology
  • Weapon Equipment Research Institute

Research output: Contribution to journalArticlepeer-review

Abstract

For several years considerable effort has been devoted to the study of human augmentation robots. Traditionally, the focus of exoskeleton system has always been on model-based control framework. It seeks to model the dynamic system from prior knowledge of the robot as well as the pilot. However, in lower extremity exoskeleton, the control method depends on not only the modelling accuracy but also the physical human–machine interaction changed from personal physical conditions. To address this problem, in this paper, we present a model-free incremental human–machine interaction learning methodology. In a higher level, the methodology can plan the motion of exoskeleton with the sequence of rhythmic movement primitives. In the lower level, the gain scheming is updated from the dynamic system based on a novel proposed learning algorithm efficient PI2-CMA-ES. Compared with PIBB, a particular feature is that it directly operates on the Cholesky decomposition of the covariance matrix, reducing the computational effort from O(n3) to O(n2). To evaluate our proposed methodology, we not only demonstrate its applications on the single leg exoskeleton platform but also test on our lower extremity augmentation device. Experimental results show that the proposed methodology can minimize the interaction between the pilot and the exoskeleton compared with the traditional model-based control strategy.

Original languageEnglish
Pages (from-to)123-139
Number of pages17
JournalInternational Journal of Social Robotics
Volume11
Issue number1
DOIs
StatePublished - 15 Jan 2019

Keywords

  • CMA-ES
  • Exoskeleton
  • Human machine interaction (HMI)
  • PI
  • Reinforcement learning
  • Rhythmic movement primitives (RMPs)

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