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GS2Poly: Textured Polygonal Building Reconstruction Guided by Gaussian Opacity Fields

  • Xinyi Liu
  • , Weiwei Fan*
  • , Yongjun Zhang*
  • , Zexu Zhang
  • , Yi Wan
  • , Dongdong Yue
  • , Jiachen Zhong
  • *Corresponding author for this work
  • Wuhan University
  • Ministry of Natural Resources of the People's Republic of China
  • Hubei Luojia Laboratory
  • School of Astronautics, Harbin Institute of Technology

Research output: Contribution to journalArticlepeer-review

Abstract

Compact low-poly building models with concise structures and texture fidelity are essential infrastructure for digital twin cities. Traditional point cloud-based reconstruction methods often rely on surface normals, and the presence of missing data and noise poses significant challenges for accurate reconstruction. In this article, we propose GS2Poly, a textured polygonal mesh reconstruction method for buildings based on the 3-D Gaussian splatting (3DGS) framework. First, 3DGS of the building scene is reconstructed under planar structure constraints. A density-weighted Gaussian sampling method is utilized to sample high-quality surface point clouds and extract planar primitives from 3DGS reconstruction results. Next, GS2Poly applies an adaptive spatial partitioning strategy to generate a set of candidate convex polyhedra. Finally, guided by the Gaussian opacity field (GOF), a Markov random field (MRF) is constructed to extract the polygonal mesh surface, followed by high-fidelity texture mapping using an optimal rendering strategy. Experimental results across diverse building scenarios demonstrate that GS2Poly exhibits higher geometric fidelity than spatial partitioning-based or 3DGS-based mesh simplification methods. In addition, the proposed texture mapping strategy effectively avoids typical texture artifacts such as occlusion, seams, and distortions.

Original languageEnglish
Article number3002117
JournalIEEE Transactions on Geoscience and Remote Sensing
Volume63
DOIs
StatePublished - 2025
Externally publishedYes

Keywords

  • Building reconstruction
  • Gaussian splatting
  • point cloud
  • polygonal mesh
  • texture mapping

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