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Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection

  • Jianing Chen
  • , Sichen Qian
  • , Chuangyin Dang
  • , Sitian Qin*
  • *Corresponding author for this work
  • Harbin Institute of Technology Weihai
  • City University of Hong Kong

Research output: Contribution to journalArticlepeer-review

Abstract

In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players’ high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.

Original languageEnglish
Pages (from-to)42-53
Number of pages12
JournalIEEE Transactions on Cybernetics
Volume56
Issue number1
DOIs
StatePublished - 2026
Externally publishedYes

Keywords

  • Disturbance rejection
  • high-order dynamics
  • monotonic game
  • multiple coupling constraints
  • variational generalized Nash equilibrium (vGSNNs)

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