Abstract
In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players’ high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.
| Original language | English |
|---|---|
| Pages (from-to) | 42-53 |
| Number of pages | 12 |
| Journal | IEEE Transactions on Cybernetics |
| Volume | 56 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2026 |
| Externally published | Yes |
Keywords
- Disturbance rejection
- high-order dynamics
- monotonic game
- multiple coupling constraints
- variational generalized Nash equilibrium (vGSNNs)
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