Skip to main navigation Skip to search Skip to main content

From Ideas to Concepts: Exploring Virtual Reality Usage Patterns and Technology Adoption in Design Education

  • Harbin Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual Reality (VR) technology has emerged as a powerful tool in design education, offering immersive environments and interactive features that enhance creativity and learning outcomes. Despite its potential, the integration of VR in design education remains underexplored, particularly in understanding students’ preferences and acceptance across different design phases. To address these problems, this study employs a mixed-methods approach, including workshop, semi-structured interviews and online surveys, to investigate design students’ usage patterns and acceptance of VR technology throughout the Double Diamond Design Process. Findings reveal that VR is highly effective in divergent design stages like problem discovery and ideation but faces challenges in convergent stages due to limited precision and functionality. In addition, key influencing factors such as presence, perceived interactivity, VR self-efficacy, and situated learning were analyzed to understand their impact on VR adoption. These insights contribute to a deeper understanding of VR’s role in design education and provide practical recommendations for optimizing VR tools to better align with students’ needs and the demands of design workflows.

Original languageEnglish
Title of host publicationLearning and Collaboration Technologies - 12th International Conference, LCT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings
EditorsBrian K. Smith, Marcela Borge
PublisherSpringer Science and Business Media Deutschland GmbH
Pages151-166
Number of pages16
ISBN (Print)9783031937453
DOIs
StatePublished - 2025
Externally publishedYes
Event12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th HCI International Conference, HCII 2025 - Gothenburg, Sweden
Duration: 22 Jun 202527 Jun 2025

Publication series

NameLecture Notes in Computer Science
Volume15808 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th HCI International Conference, HCII 2025
Country/TerritorySweden
CityGothenburg
Period22/06/2527/06/25

Keywords

  • Double Diamond Model
  • Technology Acceptance
  • User Perceptions and Preferences
  • Virtual Reality

Fingerprint

Dive into the research topics of 'From Ideas to Concepts: Exploring Virtual Reality Usage Patterns and Technology Adoption in Design Education'. Together they form a unique fingerprint.

Cite this