TY - CHAP
T1 - Exploring the museum with a handheld projector in your own room
AU - Yan, Zifei
AU - Ding, Haolun
N1 - Publisher Copyright:
© Springer-Verlag GmbH Germany 2017.
PY - 2017
Y1 - 2017
N2 - With the development of information technology, digital museum has already been a quite beneficial method for the protection and communication of cultural heritage. For digital museums, interactive and multimedia technologies of exhibition greatly enrich visitor’s experience, and make it easier to gain insight into the connotation of different cultural exhibits vividly. With the consideration of balancing the tradeoff between the device cost and display effect, in this paper, we propose a digital museum exhibition system based on the combination of handheld projector and depth sensor. We treat the walls of common rooms as the projection screen, and then mapping virtual images, which reflect the real museum exhibitions, on these “walls”. Users can walk in the room freely, and browse images by changing the irradiation area of projector; furthermore, they can explore different virtual exhibition rooms by interacting with the projected virtual interface. Key procedures to realize the proposed virtual exploring system are described, and several experiments have been taken to test the usability and user experience of the proposed system, which is of low cost and easy to use, especially suitable for individual users and small organizations.
AB - With the development of information technology, digital museum has already been a quite beneficial method for the protection and communication of cultural heritage. For digital museums, interactive and multimedia technologies of exhibition greatly enrich visitor’s experience, and make it easier to gain insight into the connotation of different cultural exhibits vividly. With the consideration of balancing the tradeoff between the device cost and display effect, in this paper, we propose a digital museum exhibition system based on the combination of handheld projector and depth sensor. We treat the walls of common rooms as the projection screen, and then mapping virtual images, which reflect the real museum exhibitions, on these “walls”. Users can walk in the room freely, and browse images by changing the irradiation area of projector; furthermore, they can explore different virtual exhibition rooms by interacting with the projected virtual interface. Key procedures to realize the proposed virtual exploring system are described, and several experiments have been taken to test the usability and user experience of the proposed system, which is of low cost and easy to use, especially suitable for individual users and small organizations.
KW - Depth sensor
KW - Digital museum
KW - Handheld projector
KW - Virtual interaction interface
UR - https://www.scopus.com/pages/publications/85014782876
U2 - 10.1007/978-3-662-54395-5_1
DO - 10.1007/978-3-662-54395-5_1
M3 - 章节
AN - SCOPUS:85014782876
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 3
EP - 18
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PB - Springer Verlag
ER -