Abstract
Ambient-aware applications need to know what objects are in the environment. Although video data contains this information, analyzing it is a challenge esp. on portable devices that are constrained in energy and storage. A naïve solution is to sample and stream video to the cloud, where advanced algorithms can be used for analysis. However, this increases communication energy costs, making this approach impractical. In this article, we show how to reduce energy in such systems by employing simple on-device computations. In particular, we use a low-complexity feature-based image classifier to filter out unnecessary frames from video. To lower the processing energy and sustain a high throughput, we propose a hierarchically pipelined hardware architecture for the image classifier. Based on synthesis results from an ASIC in a 45 nm SOI process, we demonstrate that the classifier can achieve minimum-energy operation at a frame rate of 12 fps, while consuming only 3mJ of energy per frame.
| Original language | English |
|---|---|
| Title of host publication | Mobile Cloud Visual Media Computing |
| Subtitle of host publication | From Interaction to Service |
| Publisher | Springer International Publishing |
| Pages | 167-199 |
| Number of pages | 33 |
| ISBN (Electronic) | 9783319247021 |
| ISBN (Print) | 9783319247007 |
| DOIs | |
| State | Published - 1 Jan 2015 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
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