TY - GEN
T1 - Dense 3D Mapping for Indoor Environment Based on Feature-point SLAM Method
AU - Zhang, Heng
AU - Chen, Guodong
AU - Wang, Zheng
AU - Wang, Zhenhua
AU - Sun, Lining
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/5/8
Y1 - 2020/5/8
N2 - Building accurate and dense 3D maps of indoor environments is a significant task for mobile robotics, with applications in navigation and semantic mapping. Although the current featurepoint SLAM algorithm is relatively mature, the existing SLAM method often can't work because it cannot extract enough feature information in the some scenes with changeable lighting, especially in indoor environment. In this paper, to deal with the problem of image illumination changing, we propose an adaptive threshold feature point extraction algorithm. With such a new solution, our system can work in environments with the varied illumination. A dense 3D mapping system exploits improved feature point method to estimate the pose of the camera, then the three-dimensional dense map is builded by the optimized camera pose. The surfel model and the deformation map are utilized to further fuse and optimize the point-cloud maps. Finally, the ideal 3D maps are obtained. We fully evaluate our method on the public data sets. Experiments show that the system has a good effect to build dense 3D map in the indoor environment.
AB - Building accurate and dense 3D maps of indoor environments is a significant task for mobile robotics, with applications in navigation and semantic mapping. Although the current featurepoint SLAM algorithm is relatively mature, the existing SLAM method often can't work because it cannot extract enough feature information in the some scenes with changeable lighting, especially in indoor environment. In this paper, to deal with the problem of image illumination changing, we propose an adaptive threshold feature point extraction algorithm. With such a new solution, our system can work in environments with the varied illumination. A dense 3D mapping system exploits improved feature point method to estimate the pose of the camera, then the three-dimensional dense map is builded by the optimized camera pose. The surfel model and the deformation map are utilized to further fuse and optimize the point-cloud maps. Finally, the ideal 3D maps are obtained. We fully evaluate our method on the public data sets. Experiments show that the system has a good effect to build dense 3D map in the indoor environment.
KW - Adaptive threshold
KW - Dense 3D mapping
KW - Different-light environment
KW - Feature-point SLAM
KW - Surfel model
UR - https://www.scopus.com/pages/publications/85086498323
U2 - 10.1145/3390557.3394301
DO - 10.1145/3390557.3394301
M3 - 会议稿件
AN - SCOPUS:85086498323
T3 - ACM International Conference Proceeding Series
SP - 42
EP - 46
BT - Proceedings of the 2020 4th International Conference on Innovation in Artificial Intelligence, ICIAI 2020
PB - Association for Computing Machinery
T2 - 4th International Conference on Innovation in Artificial Intelligence, ICIAI 2020
Y2 - 8 May 2020 through 11 May 2020
ER -