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Cross-Media Narrative Interaction Design for International Education with Generative AI: A Case Study of Dream of the Red Chamber

  • Harbin institute of technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study explores how generative AI enhances the international communication and educational value of classical literature through cross-media narrative design, using Dream of the Red Chamber as a case study. It proposes an interactive storytelling system integrating text, visuals, and user interaction. The design employs large language models and diffusion models to create a seamless fusion of text, imagery, and interactivity. Key components include an AI-driven dialogue system, dynamic scene visualization, and an interactive operation zone. Users engage with characters via natural language input, while Stable Diffusion generates scene imagery, rendered in Unity 3D for an immersive environment rooted in traditional aesthetics. Designed primarily in English, the platform enhances cross-cultural communication by lowering cognitive barriers to classical literature. This study highlights AIGC-driven cross-media narratives as a pathway for global appreciation of cultural heritage through digital innovation.

Original languageEnglish
Title of host publicationHCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages406-414
Number of pages9
ISBN (Print)9783031941528
DOIs
StatePublished - 2025
Externally publishedYes
Event27th International Conference on Human-Computer Interaction, HCII 2025 - Gothenburg, Sweden
Duration: 22 Jun 202527 Jun 2025

Publication series

NameCommunications in Computer and Information Science
Volume2523 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference27th International Conference on Human-Computer Interaction, HCII 2025
Country/TerritorySweden
CityGothenburg
Period22/06/2527/06/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • AIGC
  • Cross-Media Narrative
  • Dream of the Red Chamber
  • Interface Design
  • International Communication

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