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Compression-induced rendering distortion analysis for texture/depth rate allocation in 3D video compression

  • Yanwei Liu*
  • , Siwei Ma
  • , Qingming Huang
  • , Debin Zhao
  • , Wen Gao
  • , Nan Zhang
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual view rendering qualities. In this paper, we analyze the compression-induced rendering distortion for the virtual view. Based on the 3D warping principle, we first address how the texture and depth compression affects the virtual view quality, and then derive an upper bound for the compression-induced rendering distortion. The derived distortion bound depends on the compression-induced depth error and texture intensity error. Simulation results demonstrate that the theoretical upper bound is an approximate indication of the rendering quality and can be used to guide sequence-level texture/depth rate allocation for 3D video compression.

Original languageEnglish
Title of host publicationProceedings - 2009 Data Compression Conference, DCC 2009
Pages352-361
Number of pages10
DOIs
StatePublished - 2009
Event2009 Data Compression Conference, DCC 2009 - Snowbird, UT, United States
Duration: 16 Mar 200918 Mar 2009

Publication series

NameProceedings - 2009 Data Compression Conference, DCC 2009

Conference

Conference2009 Data Compression Conference, DCC 2009
Country/TerritoryUnited States
CitySnowbird, UT
Period16/03/0918/03/09

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