Abstract
The increasing demand for augmented reality (AR) and virtual reality (VR) applications highlights the need for efficient depth information processing. Depth maps, essential for rendering realistic scenes and supporting advanced functionalities, are typically large and challenging to stream efficiently due to their size. This challenge introduces a focus on developing innovative depth upsampling techniques to reconstruct high-quality depth maps from compressed data. These techniques are crucial for overcoming the limitations posed by depth compression, which often degrades quality, loses scene details and introduces artifacts. By enhancing depth upsampling methods, this challenge aims to improve the efficiency and quality of depth map reconstruction. Our goal is to advance the state-of-the-art in depth processing technologies, thereby enhancing the overall user experience in AR and VR applications.
| Original language | English |
|---|---|
| Title of host publication | Computer Vision – ECCV 2024 Workshops, Proceedings |
| Editors | Alessio Del Bue, Cristian Canton, Jordi Pont-Tuset, Tatiana Tommasi |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 287-303 |
| Number of pages | 17 |
| ISBN (Print) | 9783031918551 |
| DOIs | |
| State | Published - 2025 |
| Externally published | Yes |
| Event | Workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024 - Milan, Italy Duration: 29 Sep 2024 → 4 Oct 2024 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Volume | 15632 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | Workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024 |
|---|---|
| Country/Territory | Italy |
| City | Milan |
| Period | 29/09/24 → 4/10/24 |
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