TY - GEN
T1 - Co-Designing Ambient Learning Displays to Support College Students’ Peripheral Interaction Across Diverse Learning Contexts
AU - Wang, Yuqi
AU - Li, Qingchuan
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - With the increasing use of smartphones, smartwatches, and computers for ubiquitous learning, learners are facing greater distractions and cognitive overload due to continuous flow of information, demanding frequent attention shifts and heightened cognitive effort. Ambient learning displays offer a solution by integrating learning information into the surrounding environment, engaging peripheral attention without demanding excessive cognitive resources. This study aims to explore the potential of applying ambient learning displays in addressing attention-related challenges in multi-device learning environments. By employing a participatory design approach, a workshop with twenty-four participants was conducted to investigate user needs and preferences for ambient displays in diverse learning contexts. The results identified various learning scenarios that could benefit from peripheral interactions, revealing the students’ preferred device configurations (e.g., wearable devices, interactive displays) and software features (e.g., applications, feedback mechanisms). It also highlighted how ambient displays can support seamless interactions and smooth transitions between focused and peripheral attention, providing empirical insights for optimizing ambient learning display designs and enhancing attention management in multi-device learning environments.
AB - With the increasing use of smartphones, smartwatches, and computers for ubiquitous learning, learners are facing greater distractions and cognitive overload due to continuous flow of information, demanding frequent attention shifts and heightened cognitive effort. Ambient learning displays offer a solution by integrating learning information into the surrounding environment, engaging peripheral attention without demanding excessive cognitive resources. This study aims to explore the potential of applying ambient learning displays in addressing attention-related challenges in multi-device learning environments. By employing a participatory design approach, a workshop with twenty-four participants was conducted to investigate user needs and preferences for ambient displays in diverse learning contexts. The results identified various learning scenarios that could benefit from peripheral interactions, revealing the students’ preferred device configurations (e.g., wearable devices, interactive displays) and software features (e.g., applications, feedback mechanisms). It also highlighted how ambient displays can support seamless interactions and smooth transitions between focused and peripheral attention, providing empirical insights for optimizing ambient learning display designs and enhancing attention management in multi-device learning environments.
KW - Ambient learning displays
KW - Attention
KW - Co-design
KW - Multi-device learning
KW - Peripheral interaction
UR - https://www.scopus.com/pages/publications/105007537574
U2 - 10.1007/978-3-031-92707-2_13
DO - 10.1007/978-3-031-92707-2_13
M3 - 会议稿件
AN - SCOPUS:105007537574
SN - 9783031927065
T3 - Lecture Notes in Computer Science
SP - 168
EP - 186
BT - Human Aspects of IT for the Aged Population - 11th International Conference, ITAP 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings
A2 - Gao, Qin
A2 - Zhou, Jia
PB - Springer Science and Business Media Deutschland GmbH
T2 - 11th International Conference on Human Aspects of IT for the Aged Population, ITAP 2025, held as part of the 27th HCI International Conference on Human-Computer Interaction, HCII 2025
Y2 - 22 June 2025 through 27 June 2025
ER -