TY - GEN
T1 - Category-based and Popularity-guided Video Game Recommendation
T2 - 33rd ACM Web Conference, WWW 2024
AU - Li, Xiping
AU - Ma, Jianghong
AU - Liu, Kangzhe
AU - Feng, Shanshan
AU - Zhang, Haijun
AU - Wang, Yutong
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/5/13
Y1 - 2024/5/13
N2 - In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.
AB - In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.
KW - accuracy and diversity
KW - item category and popularity
KW - long-tail games
KW - video game recommendation
UR - https://www.scopus.com/pages/publications/85194103464
U2 - 10.1145/3589334.3645573
DO - 10.1145/3589334.3645573
M3 - 会议稿件
AN - SCOPUS:85194103464
T3 - WWW 2024 - Proceedings of the ACM Web Conference
SP - 3734
EP - 3744
BT - WWW 2024 - Proceedings of the ACM Web Conference
PB - Association for Computing Machinery, Inc
Y2 - 13 May 2024 through 17 May 2024
ER -