Skip to main navigation Skip to search Skip to main content

Automatic cartoon matching in computer-assisted animation production

  • Zhijun Song
  • , Jun Yu*
  • , Changle Zhou
  • , Meng Wang
  • *Corresponding author for this work
  • Xiamen University
  • Hefei University of Technology

Research output: Contribution to journalArticlepeer-review

Abstract

Traditional cartoon animation painting has always been a tedious job. In order to improve the efficiency of the process, the development of an automatic cartoon generation system including automatic inbetweening and coloring is required. Automatic matching of cartoon characters in key frames is the prerequisite for the system. This paper provides a novel matching algorithm with iterative maximum a posteriori (MAP) estimation and the maximum likelihood (ML) estimation. Specifically, this algorithm formulate cartoon matching as a many-to-many labeling problem. To refine the results of matching, an optimization approach is adopted to alternatively conduct the MAP estimation and the ML estimation. Besides, we construct the correspondence by using the local shape descriptor, and the rotation and scale invariance in matching can be achieved. The experimental results on real-world datasets demonstrate the effectiveness of the proposed methods for automatic cartoon matching.

Original languageEnglish
Pages (from-to)397-403
Number of pages7
JournalNeurocomputing
Volume120
DOIs
StatePublished - 23 Nov 2013
Externally publishedYes

Keywords

  • Many-to-many correspondence
  • Matching
  • Maximum a posteriori
  • Maximum likelihood

Fingerprint

Dive into the research topics of 'Automatic cartoon matching in computer-assisted animation production'. Together they form a unique fingerprint.

Cite this