TY - GEN
T1 - An Interactive Soundscape Tool for Urban Park Design
AU - Ding, Haoran
AU - Meng, Qi
AU - Yang, Da
AU - Zhao, Shuqi
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - This study discusses the development of a soundscape tool for urban park design utilizing audio–visual interactions. The results showed that shrubs and dense trees were the most favored options for sound insulation; with selection ratios of 16% and 76% under medium noise annoyance and 16.3%, 38.2% under high noise annoyance, respectively. Birdsong, insect chirping and rain were found to be the most favored additions to the augmented soundscapes, the selection ratios were 90%, 90.3% and 90% for low noise annoyance, 75%, 64.5% and 72.4% for medium noise annoyance, and 40%, 64.5% and 69% for high noise annoyance. The study also discovered that as noise annoyance rise, so does the ratio of people who choose traditional soundproof walls, with a 37.5% increase from medium to high noise annoyance, as well as the types of augmented soundscapes chosen, with an average of 3, 4.6, and 5.3 types of augmented soundscapes per person under low, medium, and high noise annoyance, respectively. The soundscape tool is expected to provide guidance for the design of audio-visual interactions in urban parks.
AB - This study discusses the development of a soundscape tool for urban park design utilizing audio–visual interactions. The results showed that shrubs and dense trees were the most favored options for sound insulation; with selection ratios of 16% and 76% under medium noise annoyance and 16.3%, 38.2% under high noise annoyance, respectively. Birdsong, insect chirping and rain were found to be the most favored additions to the augmented soundscapes, the selection ratios were 90%, 90.3% and 90% for low noise annoyance, 75%, 64.5% and 72.4% for medium noise annoyance, and 40%, 64.5% and 69% for high noise annoyance. The study also discovered that as noise annoyance rise, so does the ratio of people who choose traditional soundproof walls, with a 37.5% increase from medium to high noise annoyance, as well as the types of augmented soundscapes chosen, with an average of 3, 4.6, and 5.3 types of augmented soundscapes per person under low, medium, and high noise annoyance, respectively. The soundscape tool is expected to provide guidance for the design of audio-visual interactions in urban parks.
KW - Soundscape
KW - audio-visual interaction
KW - urban park
UR - https://www.scopus.com/pages/publications/85214098542
U2 - 10.1007/978-981-97-8317-5_62
DO - 10.1007/978-981-97-8317-5_62
M3 - 会议稿件
AN - SCOPUS:85214098542
SN - 9789819783168
T3 - Lecture Notes in Civil Engineering
SP - 424
EP - 429
BT - Multiphysics and Multiscale Building Physics - Proceedings of the 9th International Building Physics Conference IBPC 2024
A2 - Berardi, Umberto
PB - Springer Science and Business Media Deutschland GmbH
T2 - 9th International Building Physics Conference, IBPC 2024
Y2 - 25 July 2024 through 27 July 2024
ER -