Abstract
Research on crowd simulation has important and wide range of applications. The main difficulty is how to lead all particles with a same and simple rule, especially when particles are numerous. Firstly we propose a two-dimensional agent-based collision avoidance model, which is a N-particles Newtonian system where three interaction forces are designed to mimic deviation, deceleration and aligning actions of agents when avoiding collisions. Secondly, direct simulation of the N-particles Newtonian system is time-consuming, since the computational complexity is O(N2), we therefore propose an efficient algorithm, called the semi-implicit random batch method with kernel splitting (SRBMS) which reduces the computational complexity to O(N) and converges to the proposed collision avoidance model with a convergence rate equal to 1/2. SRBMS is a combination of the Random Batch method (S. Jin, L. Li, and J.-G. Liu, Random batch methods (RBM) for interacting particle systems, J. Comput. Phys., 400:108877, 2020) and the kernel splitting strategy. Finally, various tests are presented to show robustness and efficiency of the proposed model and the numerical resolution.
| Original language | English |
|---|---|
| Pages (from-to) | 15-40 |
| Number of pages | 26 |
| Journal | Communications in Mathematical Sciences |
| Volume | 23 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2025 |
| Externally published | Yes |
Keywords
- Collision avoidance
- Interacting particle systems
- Kernel splitting
- Random batch methods
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