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A mean field game-based distributed edge caching in fog radio access networks

  • Yanxiang Jiang
  • , Yabai Hu
  • , Mehdi Bennis
  • , Fu Chun Zheng*
  • , Xiaohu You
  • *Corresponding author for this work
  • Southeast University, Nanjing
  • Xidian University
  • CAS - Shanghai Institute of Microsystem and Information Technology
  • University of Oulu
  • Harbin Institute of Technology Shenzhen

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, the edge caching optimization problem in fog radio access networks (F-RANs) is investigated. Taking into account time-variant user requests and ultra-dense deployment of fog access points (F-APs), we propose a distributed edge caching scheme to jointly minimize the request service delay and fronthaul traffic load. Considering the interactive relationship among F-APs, we model the optimization problem as a stochastic differential game (SDG) which captures the dynamics of F-AP states. To address both the intractability problem of the SDG and the caching capacity constraint, we propose to solve the optimization problem in a distributive manner. Firstly, a mean field game (MFG) is converted from the original SDG by exploiting the ultra-dense property of F-RANs, and the states of all F-APs are characterized by a mean field distribution. Then, an iterative algorithm is developed that enables each F-AP to obtain the mean field equilibrium and caching control without extra information exchange with other F-APs. Secondly, a fractional knapsack problem is formulated based on the mean field equilibrium, and a greedy algorithm is developed that enables each F-AP to obtain the final caching policy subject to the caching capacity constraint. Simulation results show that the proposed scheme outperforms the baselines.

Original languageEnglish
Article number8937820
Pages (from-to)1567-1580
Number of pages14
JournalIEEE Transactions on Communications
Volume68
Issue number3
DOIs
StatePublished - Mar 2020
Externally publishedYes

Keywords

  • Fog radio access networks
  • Fronthaul traffic load
  • distributed edge caching
  • fractional Knapsack problem
  • mean field game
  • request service delay

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