Abstract
Procedural content generation, as an aid to digital content production, has been increasingly applied to games, architectural design, digital entertainment and other fields, and greatly improves the efficiency of digital content production. Wave function collapse(WFC)as a procedural content generation algorithm, is a grid-based solution with association rules. With the help of the Unity3d engine, this paper proposes an improved method of slot subdivision based on the WFC algorithm. Slot subdivision method works on single-level scene model generation, provides constraint-rule based orderly refinement of the scene. Assisted with certain interactive functions, slot subdivision method creates a fine-tuned, credible and controllable scene environment with details.
| Translated title of the contribution | Research on Subdivision Wave Function Collapse for Game Scene Generation |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 244-251 |
| Number of pages | 8 |
| Journal | Computer Engineering and Applications |
| Volume | 59 |
| Issue number | 1 |
| DOIs | |
| State | Published - 1 Jan 2023 |
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