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面向游戏场景生成的细分插槽 WFC 算法研究

Translated title of the contribution: Research on Subdivision Wave Function Collapse for Game Scene Generation
  • Ministry of Culture and Tourism
  • Harbin institute of technology

Research output: Contribution to journalArticlepeer-review

Abstract

Procedural content generation, as an aid to digital content production, has been increasingly applied to games, architectural design, digital entertainment and other fields, and greatly improves the efficiency of digital content production. Wave function collapse(WFC)as a procedural content generation algorithm, is a grid-based solution with association rules. With the help of the Unity3d engine, this paper proposes an improved method of slot subdivision based on the WFC algorithm. Slot subdivision method works on single-level scene model generation, provides constraint-rule based orderly refinement of the scene. Assisted with certain interactive functions, slot subdivision method creates a fine-tuned, credible and controllable scene environment with details.

Translated title of the contributionResearch on Subdivision Wave Function Collapse for Game Scene Generation
Original languageChinese (Traditional)
Pages (from-to)244-251
Number of pages8
JournalComputer Engineering and Applications
Volume59
Issue number1
DOIs
StatePublished - 1 Jan 2023

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