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虚拟场景中图形化交互组件的深度冲突缓解研究

Translated title of the contribution: Research on depth conflict reduction of graphical interactive components in virtual scenes
  • Desheng Lyu
  • , Yuchao Sun*
  • , Jiayi Wang
  • *Corresponding author for this work
  • Ministry of Culture and Tourism
  • Harbin Institute of Technology
  • Shanghai University

Research output: Contribution to journalArticlepeer-review

Abstract

The development of virtual scene requires a more natural paradigm to meet the needs of users, and the graphical paradigm can be an effective supplement to the natural paradigm. At present, there is little research on the use of graphical paradigm in virtual space, and there is still a depth conflict between the graphical interactive components and the subject of the scene in the application of virtual scene. This article proposes a new interactive paradigm ie. SOMRM paradigm, and takes virtual reality (VR) finding difference scene and augmented reality (AR) Tetris scene as examples. It studies two methods of reducing the depth conflict in virtual scenes by halo blur and changing the distance between components and participants. The accuracy and ease of two methods are compared by analyzing the data of time and deviation needed by the participants to perform interactive tasks such as viewing, grasping and sliding in the virtual scene. The results show that adding halo blur is a better way to reduce the depth conflict in virtual scene.

Translated title of the contributionResearch on depth conflict reduction of graphical interactive components in virtual scenes
Original languageChinese (Traditional)
Pages (from-to)564-571 and 581
JournalJournal of Zhejiang University, Science Edition
Volume47
Issue number5
DOIs
StatePublished - 1 Sep 2020

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